Judging by your post, you clearly don't - but rather than be a negative ninny, let me give you one teeny weeny tip. Tip - stress-reduction (trinkets, camping etc) effects how much stress he gains, and he just happens to have a self-stress relief. Again, your comments indicate inexperience with the class. It is an on-demand steroid that changes his kit, not a "Hey, I'll use this all the time" ability. Which is why you don't spam it or prolong its use. He also gets stressed just for continuing to use his ability. There is no reason, be it logical or mechanical, why he would clear blockages. His kit is still strong and he has all almost every tool you could ask for, and you're calling him weak, which is laughable. The abomination (since the religious restriction removal) is now a force to be reckoned with thanks to the ability to team up with more heroes than he could before, without any huge alterations to his previous kit. This, to me, indicates lack of experience with the class. You're basically calling one of the strongest classes in the game a weak attacker. There is no such thing as 'tanking' in Darkest Dungeon except for one ability - "Guard" - and neither have this in their kit. The abomination is pretty weak for tanking and for attacking Meanwhile, the Abomination can heal/stress-heal himself simultaneously using a single button - from ANY rank. No, the group (non-Flagellant) get a minor heal if he enters deaths-door, and he gains the ability to cast his healing abilities on low health - and since the nerfs, you can only use this a number of times per battle. He can pass his turn, hit other heroes and inflict debuffs/bleeds, shuffle himself, hurt himself, randomly attack the enemy, and frequently stresses the entire group. Rapturous is no exception to this - the only difference being that other heroes lose stats when afflicted, whereas the Flagellant gains some. The reason why afflictions are a huge detriment to any situation is the fact that you can randomly lose control of your characters.
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